How do you handle P2E games advertising worldwide?
-
I have been thinking a lot about how tough it must be to promote play to earn games these days. Regular game marketing already feels crowded, so when you add crypto, tokens, and Web3 stuff into the mix, it probably gets even more complicated. That got me wondering about P2E games advertising and how people are actually making it work on a global scale without annoying everyone.
The big question I kept coming back to
If you are trying to reach players in different countries, with different rules and totally different gaming cultures, how do you even start? What works in one place might totally flop somewhere else. And with anything related to crypto, there is always some level of skepticism. A lot of gamers hear “play to earn” and immediately assume it is a scam or just another cash grab.
I have seen this reaction firsthand in gaming forums. People are quick to call out anything that looks too promotional or too focused on money. So the usual loud banner ads and flashy promises do not seem like the best idea. That made me realize that P2E games advertising probably needs a different approach compared to regular mobile or PC games.
What I noticed about what works
From what I have observed, the games that get attention globally do not lead with “earn big money.” They lead with gameplay. They show real clips, real mechanics, and actual players talking about their experience. The earning part is mentioned, but it is not screamed at you.
I also noticed that community seems to matter way more than ads alone. Discord servers, Reddit threads, and even smaller gaming communities seem to build trust better than traditional ads. When someone shares their honest experience, even if it includes some downsides, it feels more real.
Another thing is localization. It sounds obvious, but I have seen projects forget this. Just translating text is not enough. Different regions have different favorite genres, different payment habits, and even different humor. If P2E games advertising ignores that, it can feel out of place or forced.
What did not seem to work
Overly aggressive campaigns. I have clicked on ads before that promised insane returns just for playing a game. That kind of message might attract a few curious clicks, but it also scares away serious gamers. It makes the whole project look unstable.
I also think relying only on crypto focused channels limits reach. Sure, crypto audiences are important, but if you want a global gaming audience, you need to speak to gamers first, not just investors. The messaging has to shift depending on who you are targeting.
What helped me understand it better
At one point, I started reading more about how different projects approach P2E games advertising and Web3 marketing in general. Not because I wanted to run ads myself, but because I was curious how they balance gaming and blockchain without sounding pushy.
What stood out to me was the idea of mixing targeted ad networks with community driven strategies instead of choosing just one. Some platforms are more open to crypto and Web3 campaigns, which makes it easier to reach the right audience without constant ad rejections. But even then, the tone and message still matter a lot.
It also made me realize that tracking and adjusting campaigns is a huge part of it. Global audiences are not one big group. You test in one region, see how players react, tweak the message, and then adjust for another region. It feels less like blasting ads everywhere and more like slowly building visibility in layers.
My honest take
If I had to sum up my view, I would say P2E games advertising works best when it feels like you are inviting players into a game world, not pitching them a financial product. Show the fun first. Be transparent about the earning side. Accept that some people will always be skeptical.
And maybe most importantly, think long term. A global audience is not built overnight. It is built through consistent messaging, real community interaction, and ads that do not insult the intelligence of gamers.
That is just my perspective from watching how different projects handle it. I am curious how others here see it. Have you noticed certain P2E campaigns that felt genuine instead of spammy?