U4GM Leafeon ex Pocket deck guide and tips to ramp fast



  • Leafeon ex turbocharges Grass decks in Pokémon TCG Pocket, looping Energy from discard, feeding Celebi ex's flips and outhealing pressure so you can stall smart, swing big by turn four, and grind up the ranked ladder fast.

    Leafeon ex has gone from a cute Grass option to one of the most annoying bosses in the whole format, and if you play a lot you will bump into it sooner or later on the ranked ladder in buy game currency or items in U4GM Pokemon TCG Pocket.

    How The Leafeon Engine Works

    The whole deck leans on Forest Breath, and once you have seen it in action a few times it feels like the card is breaking the basic rules of the game. As long as Leafeon ex sits Active, you grab a Grass Energy from the discard once per turn and stick it on a benched Pokémon. In a format where you are normally stuck with a single manual attachment, that extra energy every turn means you are suddenly a full step ahead in tempo. A lot of games play out the same way: your opponent thinks they are safe, then realises your board is already loaded while theirs is still getting started.

    Stall Up Front, Build A Threat In The Back

    On board, Leafeon ex is not just an engine, it is the shield that buys you time. One hundred and forty HP is already decent, but once you strap a Giant Cape on it, the thing turns into a wall that soaks hit after hit. While it sits there taking swings and throwing out Solar Beam for 70, or 90 with the right buffs, you quietly stack energy onto Celebi ex. Continuous Steps looks like a meme at first glance, just coin flips for 20 damage each, but once you reach five or six energy the math gets scary fast. You do not always hit the ceiling, but you see turns where Celebi casually hits 140 or more and deletes opposing ex attackers before they really get going.

    Deck Building Choices And Weird Tech

    The tricky part is squeezing all of this into just 20 cards, so you have to be brutal with choices. Most lists stick to two Eevee, two Leafeon ex, two Celebi ex, then cram the rest with Trainers that keep the engine smooth. Erika is non‑negotiable; two copies give you repeat 50 HP heals on your Grass Pokémon, and it is wild how long a Leafeon can stay alive when you time the heals well. The strangest piece is Irida. On paper it does not belong in a Grass deck, but players swap their basic energy type to Water so Irida can find both items and Pokémon on demand. You then rely on Professor's Research to dump Grass Energy into the discard pile, which Forest Breath happily recycles onto the bench. It looks odd in the list, but in actual games it stops those awful hands where you draw cards and just stare at them.

    Playing The Matchups And Climbing

    Once you learn the lines, piloting the deck becomes a patience test more than a race. You mulligan hard for Eevee plus a way to evolve by turn two, because if you miss that window the whole plan slows down. When Leafeon ex is set up with a Cape and some backup on the bench, you start dragging games out, healing with Erika, using Cyrus or Sabrina to drag awkward targets Active and mess with your opponent's bench flow. Electric and Fighting decks often crumble, since they struggle to punch through your wall before Celebi starts rolling over their board. The big headache is Palkia ex, which can keep up in energy and punish a crowded bench, so you have to be careful not to overextend. Some players test Flareon ex or Dhelmise variants for surprise factor, but if you just want to climb steadily, the straight Leafeon stall‑ramp shell tends to give the most reliable wins and pairs nicely with strong starter options from well‑built Pokemon TCG Pocket Accounts.

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