U4GM What Jolteon ex Does Best in Mega Rising Meta
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Jolteon ex-B1 in Pokemon TCG Pocket Mega Rising is a lightning control EX that chips foes on every Energy attach, then hits fast with Beginning Bolt for nasty tempo swings.
If you've been slogging through Mega Rising in Pokémon TCG Pocket, you'll notice Jolteon ex-B1 isn't winning by raw numbers; it wins by making every Energy attachment feel bad. I've had games where the opponent clearly had the damage to race, then they slowed down because their own setup kept pinging their Active. If you're the kind of player who likes fine-tuning lists and keeping up with the meta, places like U4GM are often mentioned for grabbing game currency or items so you can test builds quicker without waiting forever to pull what you need.
Electromagnetic Wall Pressure
Electromagnetic Wall is the whole reason people groan when Jolteon ex hits the Active slot. While it's up front, any time your opponent attaches Energy from their Energy Zone to any of their Pokémon, their Active takes 20 damage. That doesn't read like much, but it stacks fast. Two attachments over a couple turns. That's 40 you didn't spend an action on. Against ramp plans like Magneton lines or big, slow tanks like Venusaur, it turns their "perfect curve" into self-harm. Even worse for them, it messes with sequencing. Do they attach now and risk falling into KO range, or wait and lose tempo. Either choice feels like a mistake.
Beginning Bolt and Tempo Turns
Once you're ready to hit back, Beginning Bolt is cheap and annoyingly consistent at just one Lightning Energy. If Jolteon ex evolved that turn, you swing for 60; otherwise it's 40, which still matters early. The real trick is how the numbers line up with the wall chip. A lot of Basics and support EXs can't afford to take 20 on their own turn, then eat 60 right after. You're not trying to one-shot everything. You're trying to push them into awkward math where retreating costs too much, and staying in costs even more.
Building Around the Wall
For a control-leaning list, pairing Jolteon ex with Zeraora can keep Energy moving without handing your opponent a clean window to stabilise. Elemental Switch helps you keep attacks online while you pressure their attachments, and disruptive Supporters like Mars and Cyrus can punish anyone who tries to hold resources or hide a damaged Active behind a safer Bench. Another line that feels surprisingly smooth is Jolteon ex with Jumpluff EX: Jumpluff swings, hops back, and Jolteon steps up to "turn on" the Ability again. It's a simple loop, but it forces a lot of panicked decisions.
Playing Around Status and Closing Games
The biggest headache is getting stuck. Sleep and paralysis decks don't care how clever your wall is if Jolteon can't retreat and you can't rotate attackers. Plan your bench early, keep an eye on retreat costs, and don't be shy about disrupting when you smell a lock coming. Once you've got the hang of it, the deck feels less like a brawl and more like tightening a vice, especially if you're testing different lines and loadouts across multiple profiles or metas using Pokemon TCG Pocket Accounts as a way to jump into matches faster without starting from scratch.
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