U4GM Hitmonchan ex Guide for Mega Rising Meta Wins
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Hitmonchan ex in TCG Pocket's Mega Rising meta hits fast with Quick Straight for 50 off one Fighting, ignores Weakness, and pairs with Lucario or Rampardos to keep prize pressure nonstop.
If you've been queuing into the Mega Rising meta in Pokemon TCG Pocket, you've probably felt how fast Hitmonchan ex-B1 shuts the door on slower decks. It's a Basic ex with 140 HP, and it starts doing real work right away. I've been jamming B1a-style sets and testing lines, and the card's appeal is simple: it wins you time. If you're also sorting your collection or hunting specific staples, places like U4GM can be handy for grabbing game items so you can get back to actually playing instead of staring at a half-finished list.
Why Quick Straight Warps Early Turns
Quick Straight looks innocent until you're the one on the receiving end. One Fighting Energy for 50 means you can start swinging immediately, and the "flat damage" feel is the real kicker. You pick off 50 HP Basics without thinking, or you just keep tapping bigger bodies so they're in range later. Going second is where it gets rude: you pressure their setup before they've even stabilised their bench. Stack Giovanni and suddenly you're forcing awkward retreats. Add Lucario's Aura Boost and those numbers jump again, turning "safe" Pokémon into two-hit problems that don't get a second turn.
Lucario Beatdown Feels Like the Default
Most players land on the Lucario variant because it's tidy and it rarely asks for miracles. You keep the Energy count straightforward, run a clean 2-2 for Hitmonchan ex and Lucario, and slot Marshadow to drip extra bench damage while you're trading. A single Oricorio is a nice panic button too; Safeguard buys you a breather versus opposing ex attackers when you need one more turn to set up. The game plan is pretty direct: open with pressure, keep your board simple, and use Giovanni to turn "almost" knockouts into actual prizes.
Fossil Rush: High Ceiling, Slightly Clunky Hands
The Rampardos Fossil Rush take is a blast when it lines up. Cranidos into Rampardos with Rare Candy can feel like you've skipped the boring part of the match, and Head Smash at 130 cleans up anything Hitmonchan left limping. The downside is obvious the moment you draw the wrong half of your deck. You'll get hands that look like they belong to two different games. Still, if your local meta is full of bulky builds that try to wall you out, the heavier hit can be worth the occasional stumble.
Matchups and Small Edges That Add Up
Lightning matchups tend to be comfortable; Jolteon ex doesn't like getting shoved off its pace early. Psychic threats are where you have to play with your head up, especially into Mew ex where weakness can flip a race fast. Don't be stubborn—pivot, reset the active, and force them to chase. In mirrors, little tricks matter more than people admit: a well-timed Red Card swing or a crafty Cyrus line can steal tempo and decide the whole set. If you want to tweak counts or shop for missing pieces without guesswork, it helps to browse Pokemon TCG Pocket Cards while you tune the list for what you're actually facing on ladder.
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